This can be rectified in two ways: simply building an ore mine without auxiliaries, then (slowly) mining as much ore as possible and smelting it, then later using the smelted ore/metal to build auxiliaries, with the second way is to simply trade for metal. This is because the player will most likely not have any metal when starting out, yet metal is needed to build the auxiliaries of a mine, boosting its efficiency and production speed. This is to ensure that citizens won't have to walk too far away just to store a mine's contents.ĭuring the early stages of a game, getting the most out of your mines can be tricky. Though not required, it is advised to build a warehouse near a mine if any other existing one is too far away. If a mine's storage is full, production will cease. Though mines have their own storage, they must eventually be moved to a warehouse or export depot (if the player wishes to trade away the resource). The reason for this is while the mines must be obviously placed over deposits the player wants to mine, there must be extra space for the mine's components, being the required storage and optional auxiliaries (which speeds up production).Īt least one tile of a matching deposit must be encompassed in the selection box for the mine's placement to be valid. Mines must encompass both deposit and non-deposit tiles. When placing a mine on a matching deposit, the player must click and drag over an area with deposits. Mines are placed like any other building. With the use of knowledge points, upgrades can be purchased to increase the speed and efficiency of mining. Gem deposits are rare, while sithilon ore deposits are even rarer. Each deposit has a different level of how frequent they will appear in a world. It is wise to try to choose an area with every type of deposit, or at the very least, as many as possible and/or the most important and frequently used ones, such as stone, coal or ore. When starting a new game, the player will be able to see the percentage of deposits in a chosen area. And even though different mines need to be used, they all function exactly the same. Each deposit can only be mined by a corresponding, matching type of mine built over them. There are six resources that can be found in deposits: stone, coal, clay, ore, gems and sithilon ore. Additionally, the larger the mine, the more employees that can be assigned to it.ĭeposits are areas of the world where natural resources can be found and mined. The higher the percentage of a deposit in a tile, the more resources that can be mined from it. Though the auxiliaries are not required to finish the mine, they will increase the production speed of the resources they're mining. All mines have two components, the required storage and the optional auxiliary parts. Mines are types of work buildings that involve extracting minerals from the world.
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